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Dragon anatomy is a problematic topic, mainly due to the fact that they're mythical creatures. However I can show you how to a believable body for this mythical creature based on basic anatomy theory. In this tutorial you'll learn about dragon skeleton, muscles and movement. If you want your dragons to look real, this is the tutorial for you!

We all know dragons are like dinosaurs with six limbs, able to fly actively and breath fire. They lay eggs and they're covered with scales or plates. Also, they're carnivores with sharp teeth and long claws. These are the only things all dragon fans will agree with. The rest of them are questionable - are dragons warm or cold blooded? Do they have fur and/or feathers? How long is the tail, how many fingers do they have? I'll try to show you the most universal tips for your dragon. The rest is up to your imagination!

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A skeleton is perfect to start with. Convincingly placed bones and joints will let your dragon look quite realistic no matter what you'll do with it afterwards! I used a mix of dog, T-Rex and bat for this skeleton.

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Did the previous picture ruffle you? Did you think: "hey, dragons have shorter legs/longer necks/bigger wings/whatever". It's still OK! This picture is just a template you're free to modify. Do you want a huge, heavy silhouette? Try this one for size.

And maybe a wyvern? They're technically not dragons (only four limbs), but they're certainly closely related to them. Also, Skyrim's popularized wyvern as a dragon, so maybe it's time to change definitions?

Even the most correctly formed anatomy will not save you, if you use joints without any limits. They are crucial for correct poses. You're aware of what a dislocated joint is, right? Don't do it to your dragons!

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Of course, I don't want you to draw a complete skeleton every time you draw a dragon. This is what you should really see when looking at a bunch of bones:

Dragon muscles can be quite problematic, since there's no other animal with both arms and wings. You need to use your intuition here. What is sure though, wings should be built like another pair of arms (more about wings). For the rest of the body you can borrow muscles from any other animal with the same style of motion like your dragon. Here I used a bit of a dog and a horse.

While it's quite easy to create a muscle structure for a dragon, it's usually very hard to remember. And we don't want to use a reference every time we draw a dragon! I'll try to show you a mnemonic to better remember the muscle placement. It may not be perfect, but it should help you with the most complicated parts.

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Let's start with the front leg (arm). Can you see a heart with legs and a cute creature with big, fin-like hands? Sketch it!

These were the most difficult parts. The rest of muscles should be easy to remember even without any mnemonics, just take a good look at them.

If your dragon is fully armored, you don't need to sketch all the muscles. Just establish the shape of the body. If your dragon is scaled as a snake, stressed muscles are a must.

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How many fingers should your dragon have? It doesn't really matter. I personally prefer T-Rex like feet with three fingers, but it's all up to you. What matters is the middle finger/fingers should be the longest, and the outer ones should come a little outside for better support.

Draw a circle at the end of every finger. Again, the middle one/ones should be the bigger. The last circle in the background looks the smallest, because it's furthest from us.

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Add another circles connected to the previous ones. They should be bigger and rather consistent in size. Leave a space between them and the first two circles.

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/K, you're right - everyone knows how to draw a tail! However, if you don't want it to look flat or unnatural, you may need to take a good look at this step.

The main rule is pretty simple - a tail has two sides, and they can never be both fully visible at the same time. The more of one side you can see, the more of the other side disappears. To achieve a natural effect, first draw a central line (pink) and then add a bit of both sides.

A dragon tail doesn't really help fly. It's usually heavy (dragons can crush buildings with them, right?) and are too round to create any lift. You can make it more useful by adding some "fins" to it.

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When it comes to the tail, there's another thing that comes from relying on dinosaurs' anatomy. A naked tail looks quite boring, that's why we attach some pseudo-practical decorations to it. While empty inside spikes are OK, a big, heavy ball is suicidal for lift. When you want to add some cool features to your dragon (anywhere on the body), always think about practical side first.

Before you start to create an armor for your dragon, you need to think what it really needs. Just attaching a scale here and there won't necessary be useful for the dragon. Certain areas on its body have different purposes and therefore, different needs.

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There are a lot of shapes you can use for scales. They can look like leaves, hands, rocks or just like simple ellipses. What is important, you need to see which of them to use on the areas we just determined.

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Tip: there's no better exercise for scales than sculpting a clay dragon. It'll help you understand what is the purpose of their shape and size.

Once you know how to distinguish the scales, you can get your dragon dressed. There are plenty of ways to do it - you just need to follow the rule of four areas to create a beautiful and realistic armor.

So, here goes a short process of this technique. I'm going to use a heavy armor (it's my favorite!). I started with the head (you can learn more about dragon heads in my dragon head tutorial), a wing (wing tutorial) and the feet that are just covered with simple messy scales.

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Now you can cover all the contours with big, leaf-shaped plates. Look at the tail - can you now see why defining the sides is so important?

Now you can do whatever you want with your line art. If you want to reach the same effect as below when drawing traditionally, use a grey/brown paper and watercolors, then fix the sketch with a black marker.

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You may now ask yourself, why have I shown you the whole muscle structure, if it's completely invisible under all the scales? There are two reasons for it:

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You should now know how to create your own dragon based on realistic anatomy. You can adapt these rules to your own imagination, because - let's say it once again - it's only the artist who can make the dragon exist!

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I'm a Polish artist with a great passion for creating new things—whether by drawing, digital painting, or photo manipulation. I have 10+ years of experience in using Adobe Photoshop and Adobe Illustrator, both for graphic and for creating unique works of art as well. I hold a degree in graphic , but nowadays I work as a freelance illustrator and a tutorial author. I specialize in creating realistic art, especially of animals, and I'm good at ing imaginary creatures in a realistic way. I'm a big fan of dragons and feline creatures! Because I learn the best by teaching, and I love sharing my skills with others, in my free time I like to create educational posts on my own blog. I also share the behind-the-scenes of my art on my Instagram. I consider myself an unofficial ambassador of Sketchbook Pro, a seriously underrated program for digital art, which I use every day in my work. You can learn more about me on the Sketchbook Blog: https://www.sketchbook.com/blog/animals-creatures-by-monika-zagrobelna

How To Draw A Dragon In 6 Easy Steps [video + Illustrations]

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